Screenshots should also hopefully convey how painterly and beautiful the environment is. A character called the Occulunculus is just brilliant. The fairy you meet is human-sized and makes imaginary friends out of sticks a pirate has a skin condition, and you can steal stuff from him as you rub in cod liver oil. ![]() Geron manages to be likeable while largely being smooshed into the ground by everyone around him, and the world shows enough imagination and subversion to stand apart from other similar worlds, even though it deals in the usual swords and sorcery. The Dark Eye: Chains of Satinav gets a lot right, and its world, characters and quality of writing are all among them. Suffice to say that the makers of the challenge would rather you didn’t win. It’s a ceremonial challenge before the arrival of the neighbouring Queen from Noxia, and the winner is promised to get a prize and audience with the King. The Dark Eye: Chains of Satinav starts in medias res, as you’re partway through a King’s challenge to gather four oak leaves that have been hidden about the city of Andergast. With all that swirling around him, Geron is fairly bitter and hardened, but he’s still got a determination to get out of the hole he’s in. There’s a touch of Terry Pratchett’s Rincewind about you too, as you’re a magic practitioner but not a good one, and you only have one spell to hand: the ability to break things at a distance, which is fitting for someone who’s predicted to end it all. You’re the ‘Bird Catcher’ who will bring ruin to everyone, and you’re bullied by locals in your hometown who would rather that you steered clear of them. There are plenty of prophecies written about your character, Geron, but rather than save the world, they predict that you’ll end it. ![]() Your character in The Dark Eye: Chains of Satinav is a kind of inverse Harry Potter.
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